package constants.skills;

public class 魔链影士 {

    public static final int 专注 = 60021005;
    public static final int 强力侮辱 = 60020218;
    public static final int 返回商团 = 60021217;
    public static final int 讲价 = 60020216;


    /**
     * 1转技能
     */
    public static final int 锁链术_追逐 = 64001000;
    public static final int 锁链术_追逐_1 = 64001007;
    public static final int 锁链术_追逐_2 = 64001008;
    public static final int 锁链术_追逐_3 = 64001009;
    public static final int 锁链术_追逐_4 = 64001010;
    public static final int 锁链术_追逐_5 = 64001011;
    public static final int 锁链术_追逐_6 = 64001012;
    public static final int 锁链术_鞭打 = 64001001;
    public static final int 锁链术_鞭打_1 = 64001006;
    public static final int 召唤弯刀 = 64001002;
    public static final int 召唤弯刀_1 = 64001013;
    public static final int 跃步 = 64001002;
    public static final int 神行步 = 64000004;
    public static final int 收藏四叶草 = 64000005;

    /**
     * 2转技能
     */
    public static final int 锁链术_鞭打1次强化 = 64100000;
    public static final int 狂袭利爪 = 64101001;
    public static final int 旋转飞刃 = 64101002;
    public static final int 旋转飞刃_1 = 64101008;
    public static final int 快速武器 = 64101003;
    public static final int 武器多样化Ⅰ = 64100004;
    public static final int 武器多样化Ⅰ_1 = 64101009;
    public static final int 精准武器 = 64100005;
    public static final int 物理训练 = 64100006;
    public static final int 快捷服务Ⅰ = 64100007;

    /**
     * 3转技能
     */
    public static final int 锁链术_鞭打2次强化 = 64110000;
    public static final int 召唤散弹枪 = 64111002;
    public static final int 凌厉双刀 = 64111003;
    public static final int 释放炸弹 = 64111004;
    public static final int 释放炸弹_1 = 64111012;
    public static final int 武器多样化Ⅱ = 64110005;
    public static final int 武器多样化Ⅱ_1 = 64111013;
    public static final int 锻炼 = 64110006;
    public static final int 弱点攻击 = 64110007;
    public static final int 本质探悉 = 64110014;

    /**
     * 4转技能
     */
    public static final int 锁链术_鞭打最终强化 = 64120000;
    public static final int 召唤狼牙棒 = 64121003;
    public static final int 召唤狼牙棒_1 = 64121011;
    public static final int 召唤狼牙棒_2 = 64121016;
    public static final int 锁链术_金蛇狂舞 = 64121002;
    public static final int 锁链术_猛袭 = 64121001;
    public static final int 锁链术_猛袭_1 = 64121013;
    public static final int 锁链术_猛袭_2 = 64121014;
    public static final int 锁链术_猛袭_3 = 64121015;
    public static final int 锁链术_猛袭_4 = 64121012;
    public static final int 锁链术_猛袭_5 = 64121017;
    public static final int 锁链术_猛袭_6 = 64121018;
    public static final int 锁链术_猛袭_7 = 64121019;
    public static final int 诺巴的勇士 = 64121004;
    public static final int 诺巴勇士的意志 = 64121005;
    public static final int 武器多样化Ⅲ = 64120006;
    public static final int 武器多样化Ⅲ_1 = 64121020;
    public static final int 弱点集中攻击 = 64120007;
    public static final int 武器专家 = 64120008;
    public static final int 快捷服务Ⅱ = 64120009;
    public static final int 拍板砖 = 64121021;
    public static final int 拍板砖_1 = 64121022;
    public static final int 拍板砖_2 = 64121023;
    public static final int 拍板砖_3 = 64121024;

    /**
     * 超级被动技能
     */
    public static final int 无链术_强化 = 64120043;
    public static final int 无链术_爆击率 = 64120044;
    public static final int 无链术_BOSS杀手 = 64120045;
    public static final int 锁链术_鞭打_强化 = 64120046;
    public static final int 锁链术_鞭打_下一击强化 = 64120047;
    public static final int 锁链术_鞭打_额外目标 = 64120048;
    public static final int 锁链术_猛袭_强化 = 64120049;
    public static final int 锁链术_猛袭_冲击波强化 = 64120049;
    public static final int 锁链术_猛袭_缩短冷却时间 = 64120049;

    /**
     * 超级主动技能
     */
    public static final int 锁链术_链狱 = 64121052;
    public static final int 武器精英 = 64121053;
    public static final int 武器精英_1 = 64121055;
    public static final int 商团特制秘药 = 64121054;

    /**
     * 5转技能
     */
    public static final int AD炮 = 400041033;
    public static final int AD炮_1 = 400041034;
    public static final int 锁链术_狂怒 = 400041035;
    public static final int 锁链术_狂怒_1 = 400041036;

}
